The basic stats are ATK, HP, and REC.
They depend only on a particular hero minimum and maximum basic stats, his maximum level, and his actual level.
ATK is the amount of damage a hero does for each tile in the color of the hero, that is destroyed.
The HP of all heroes in the team are combined to a grand total. You only lose when the enemy brings that total to zero.
REC is the amount of HP that is recovered for each heart tile destroyed.
The formulas are:
- ATK = ATK Lv1 + (Lv - 1) * trunc( (ATK Max - ATK Lv1) / (Lv Max - 1) )
- HP = HP Lv1 + (Lv - 1) * trunc( (HP Max - HP Lv1) / (Lv Max - 1) )
- REC = REC Lv1 + (Lv - 1) * trunc( (REC Max - REC Lv1) / (Lv Max - 1) )
Interestingly these formulas mean that the given max stats will never be reached.
The REC gain per level is usually 1. The exceptions are GOD's that can have REC/Lv=2, and HEALER's that have a REC/Lv that varies between 2 and 5.
Suppose we have Ruby Templar ++ at level Lv = 26. She has ATK Lv1 = 426, ATK Max = 3600, and Lv Max = 99.
That gives her an ATK stat of:
- ATK = 426 + (56 - 1) * trunc((3600 - 426) / (99 - 1)) = 2186